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Innovative educational model

Description

The description of the model

The learning activity is the central figure of the educational model. The students have three main elements with which to complete it: the resources, collaboration and accompaniment.

 

  • The resources:
    They include the content, spaces and tools necessary to carry out the learning activities and their assessment.

  • Collaboration:
    This is understood as the set of communicative and participative dynamics that favour the combined building of knowledge among classmates and teachers, through teamwork to solve problems, develop projects and group product creation.

  • Accompaniment:
    This is the group of actions carried out by teaching staff to monitor students and to give them support in planning their work, in resolving activities, in assessment and in making decisions. At the same time, the student receives personalised treatment from teacher accompaniment, s/he enjoys continuous guidance during his/her academic path and s/he establishes relations and communication with the educational community.

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The model is also flexible because it is open to the implementation of a very diverse range of learning activities in accordance with the competences worked, the area of knowledge or the specialisation level that the student is studying.

This means that the dynamics and resources that these activities also need to be very diverse, heterogenous and adaptable to a large scope of learning needs and situations. In this regard, the UOC is committed to providing the learning activity of the student with the most advanced technological and communication elements, some of which are:

 

  • social tools that facilitate collaborative work (blogs, wikis, social markers, etc.),
  • multimedia content that enables multidimensional content to be offered,
  • advanced communication systems, both synchronous and asynchronous, which provide flexible and clear communication adapted to each situation (videoconference, collective intelligence systems in forums, etc.),
  • 3D virtual environments based on video games that permit interaction with people and objects simulating real situations, or
  • access to teaching through mobile devices to support mobility.